Wednesday, November 27, 2019
What the Constitution Means to Me free essay sample
Iââ¬â¢ll be honest; five months ago the only thing I knew about the Constitution of the United States was that it began with ââ¬Å"We the People of the United States.â⬠Then this summer I was required to study the document to prepare for AP Government. During my reading I was surprised and unsettled to learn that its language, upon which our government relies, is often vague and unclear. However, despite the weaknesses of the Constitution, Ive come to the realization that the Constitutionââ¬â¢s vague language gives it the power to be adaptable and satisfy our countrys changing needs. I was surprised to discover how unclear some of the powers allocated to the different branches of our government are stated in the Constitution. Judicial review is never formally stated, but it is one of the strongest checks on the other government branches. Further, Congressââ¬â¢ essential authority to pass additional laws is implied only and never specifically mentioned in the necessary and proper clause. We will write a custom essay sample on What the Constitution Means to Me or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Finally, in the Executive Branch, White House staff is crucial advisers to the President, but they are appointed and not subject to Congressional review or vote by the people. I was unsettled to learn that the Constitution is often interpreted very narrowly. This is especially concerning of Supreme Court decisions, which continue to solidify our countryââ¬â¢s laws. The main focus of the authors of the Constitution was to avoid the creation of another tyrannical monarchy and create a central democratic government for their time and for posterity. They could not anticipate future challenges faced by our nation. When Justices base decisions on a literal interpretation of Constitution justice is not reflective of present. After examining all seven articles and twenty-seven amendments in the Constitution, I was ultimately impressed by the power of a document that can be condensed into a 45-page booklet that fits into my backpack. The Constitution of the United States is one of the o ldest documents in our nations history, and yet it is used to clarify or justify actions by our government as well as define the governmentââ¬â¢s formal and informal powers. It is a testament to the foresight of the authors that this document addressed the challenges of their time and yet the language is broad enough accommodates the challenges of future generations.
Sunday, November 24, 2019
Evaluation Essay Sample on the Effect of Video Games on Youth
Evaluation Essay Sample on the Effect of Video Games on Youth An evaluation essay is a type of work that implies assessing a particular subject of a social interest by establishing a list of criteria to illustrate the authorââ¬â¢s objective attitude towards it. Among the main purposes of this genre, it is significant to distinguish such functions as argumentative judgment, critical evidence, and gathering of credible scholarly information to support the thesis statement. The latter has to be elaborated coherently and clearly so that a potential reader is likely to understand the authorââ¬â¢s objective position regarding the selected evaluation essay topic without any efforts. Furthermore, unlike many other similar work types, evaluation essay can be both academic and non-academic which makes this genre ambivalent. In particular, academic evaluation purports to provide objective and research-based assessment concerning a socially substantial topic, whereas non-academic style can appear in personal blogs, literature, and other sources that do not demand the necessity to present a scholarly point of view. Overall, the need to write an evaluation essay depends on the quantity and quality of topics of public concern as this genre is important for people to be aware of impartial viewpoints. ââ¬ËThe Effect of Video Games on Youthââ¬â¢ Essay Sample With the advent of the digital era, video games have become an inseparable part of childrenââ¬â¢s life. Before the revolution of computing technologies, youth were limited to playing in the yard and participating in various activities like sports or games that involve being a socially integrated person. Nonetheless, recent decades have entirely subverted the conventional paradigm due to the rapid progression of technologies. Having roots in World War II, computers had been seriously upgraded since the first example of digital machines, that allowed modern people to employ them with different purposes. Considering video games as an effective means of escapism, it is essential to underline that similar variants of addiction are controversial and do not enable scholars to attribute this category to either positive or negative aftermath of the digital epoch. On the one hand, some computer games are influencing youth in a negative perspective as they are promoting a violent, aggressive behavior, contribute to childrenââ¬â¢s antisocial attitude, and negatively affect human health, whereas on the other hand, many video games can be useful in terms of learning, relaxing, and developing online communication. Firstly, the majority of video games can be dangerous regarding the message of violence they are conveying to still developing minds of youth. When in the late 1990s, society was evaluated on the subject of attitude towards the first popular computer games, governments were astonished that almost all people became fond of such a type of pastime. Nevertheless, scholars appeared to be confused by such unexpected statistics and were not certain how to react to the abrupt success of video games. The vast majority of laboratory-based experimental studies have revealed that violent media exposure causes increased aggressive thoughts, angry feelings, physiologic arousal, hostile appraisals, aggressive behavior, and desensitization to violence and decreases prosocial behavior and empathy (Anderson et al. 142). Thus, if an unformed consciousness of a child is subject to violent actions and images on the screen, it is highly probable that they will be imprinted in subconsciousness and employed as a pattern for further behavior. Proceeding from the notion that children are absorbing everything that happens to appear in front of their eyes, if video games are marked with violence, they may cause deterioration of communication among peers, engender suicidal inclinations, and stimulate aggressive behavior. Secondly, a lot of video games are harmful, seeing that they are creating an opportunity for children not to participate in social activities and spend too much time sitting in front of screens. It has a negative impact on social participation. Aside from violence aspect, computer games allow youth to lead a passive lifestyle since MMORPG, a genre of online games, provides users with a possibility to chat while playing, so there is no need in meeting with friends outdoors. Escapism is a form of denying the contemporary social means of existence by refusing to participate in common human activities that comprise cultural peculiarities and factors separating humans from animal species. Video games, as one of the most beneficial and simple methods of escapism, are widening the divide between the members of society. Youth should learn how to communicate with one another, but after years spent in the digital realm, adolescents are no longer able to cooperate in real life processes success fully enough to be left without adultsââ¬â¢ assistance. Every factor which is participating in the functioning of a human organism, be it some organ or a muscle, can atrophy as a result of non-use. Language is not an exception, so the lack of communication may influence a childââ¬â¢s future in a negative way. Thirdly, video games imply spending too much time leading a sedentary lifestyle that detrimentally influences a childââ¬â¢s unformed state of health. Without a doubt, computer technologies enable scientists to develop extremely valuable and useful aspects of human life, whereas video games, being an inseparable part of gadgets appear to be a bait for teenagers that they can not refuse to utilize. Owing to parentsââ¬â¢ lack of reasonable care, teenagers are receiving as many gaming devices as they want which results in deterioration of vision, scoliosis, and nervous breakdowns. Besides, it is plausible that the absence of sports activities will eventually cause various severe diseases like obesity and diabetes. Due to investigations: ââ¬Å"Physical activity reduces the risk of incident diabetesâ⬠(Zhu and Owen sect. 8). At this point, it is necessary to state that the abundance of comfort and simplification factors like devices that combine all functions in a single gadget , are significantly contributing to the deficiency of receiving enough fresh air and a shortage of regular strolls. Nonetheless, as the issue of video games can be envisioned as an ambivalent phenomenon, there is a need to examine the positive consequences of spending time on computers in general and video games in particular. Except for negative aftermaths, video games are allowing youth to educate themselves by means of broadening their horizons, widening the vocabulary, learning foreign languages, or developing logical reasoning. Moreover, computer games can be based either on a violent background that entails an increase in aggressive ideas or relaxing atmosphere. The latter can be comprised of games centered on logic, analysis, cognitive skills, and many other aspects of learning. In contrast to shooters, horrors, fighters, and detective games demanding careful attention and reaction, there are video games that teach how to undertake an architectural project, play a musical instrument, and even create a family. Additionally, there is a considerable lack of evidence proving video games to be completely harmful to a teenagerââ¬â¢s consciousness. As recent studies affirm: ââ¬Å"None of the studies provided evidence for concerns linking video game violence to aggressive behaviors or reduced empathy in youthâ⬠(Ferguson et al. 399). Therefore, this subject has to be thoroughly examined and investigated in the future because the contemporary scientific discoveries on this matter are not sufficient to prohibit children from playing video games. Another advantageous aspect regarding modern pastime in the digital realm is the concept of relaxation. Proceeding from the information that the twenty-first century has inaugurated the exuberance of information, a modern person requires more time to relax and relieve oneself of a load of work or study. Even though there is plenty of other means of entertainment including sports, meeting with friends in real life, or reading books, today people may not have either enough free time or energy after a long work day to spend the rest of leisure hours outside. The digital epoch implicates that a modern human is absorbing too many pieces of information on a daily basis in comparison to people from the previous century. Thus, adolescents, who are expected to study in educational institutions, require enough free time to forget the reality and relax the brain. In addition, the process of video gaming is often accompanied by musical compositions, which have a soothing effect on a childââ¬â ¢s tired mind. When a teenagerââ¬â¢s consciousness is busy with processing the relieving information that is issuing from a video game, his or her nervous system is resting, in case the game is not violent. Communication skills are the most important factors of a childââ¬â¢s intellectual advancement as without the ability to share thoughts properly a person is unable to negotiate, understand other people, and convey messages to the audience. In particular, modern types of online video games enable young users to share opinions in live chats and communicate with other players in different foreign languages without exiting a game. Typing is a cognitive element of learning that amplifies the ability to produce coherent and clear messages. Also, there are multitudes of video games with the main purpose to evolve logical functions of the brain and thus help a player to answer questions quicker than before playing the game. The gist of many language-based computer games is to guess words, reply to logical questions and puzzles. In recent experiments, scholars determine that ââ¬Å"playing commercial video games can have a positive effect on communication ability, adaptability, and resource fulness in adult learners, suggesting that video games may have a role to play in higher educationâ⬠(Barr 95). It has been proved that in the case of educationally focused computer programs, video games can indeed be a perfect instrument in helping students to learn in a relaxing form. In conclusion, the phenomenon of video games may be considered a double-natured problem since, from one perspective, some exemplars are likely to develop a violent inclination in adolescentsââ¬â¢ minds, while from another perspective, numerous video games are demonstrating the opportunity to teach. Ultimately, it depends on a specific type of video game, whether it is harmful to a child or it has positive consequences on childrenââ¬â¢s behavior and health. Nevertheless, it is noteworthy that everything has to be strictly limited even for adults, let alone children. Video games are no exception because, if played too much, any game can be dangerous at least regarding health. Thus, despite that they are marked with many negative aspects, video games have occupied a certain niche in the modern life of every generation. If limited to an adequate amount of time for playing, video games can be not only beneficial regarding education and relaxing but also cause no harm to the nervous system. The prepared material and the accompanying sample are useful sources to get acquainted with the Evaluation Essay type of work. To conclude, it is necessary to resume that it is a significant academic work type which allows potential readers to derive the needed pieces of information to conclude whether a certain issue is worth paying attention to or not. In contrast to many other similar variants of essays, evaluation essay should be conducted by an academically prepared person, who is able to tell the difference between a credible and an unreliable source; who can construct a syntactic structure coherently, so that readers are capable of finding answers to their questions without putting extra efforts. One of the purposes of an evaluation essay is to provide readers with an opportunity to define whether a particular subject has more positive or negative consequences. This genre of an academic essay is helpful whenever there is a need to study and scrutinize a single issue without appealing to other additional or secondary problems concerning the key one. Evaluation essay sample provides an assessment in terms of which the author assembles different arguments and thoughts on a strictly limited subject that allows estimating its value. This type of work can be useful for both readers and writers, seeing that the author has a possibility to investigate a specific issue and a reader to find solutions to a problem of concern. Precisely this sample of an evaluation essay has been written with the purpose of demonstrating the structure of similar work types, content, and an appropriate linguistic style. Anderson, Craig, et al. ââ¬Å"Screen Violence and Youth Behavior.â⬠Pediatrics, vol. 140, no. 2, 19 Apr. 2017, pp. 142ââ¬â149. AAP News Journals Gateway. Barr, Matthew. ââ¬Å"Video Games Can Develop Graduate Skills in Higher Education Students: A Randomised Trial.â⬠Computers Education, vol. 113, Oct. 2017, pp. 86ââ¬â97. Elsevier. Ferguson, Christopher, et al. ââ¬Å"Digital Poison? Three Studies Examining the Influence of Violent Video Games on Youth.â⬠Computers in Human Behavior, vol. 50, Sept. 2015, pp. 399ââ¬â410. Elsevier. Zhu, Weimo, and Neville Owen, editors. Sedentary Behavior and Health: Concepts, Assessments, and Interventions. Library of Congress, 2017.
Thursday, November 21, 2019
Faith and Philosophy Essay Example | Topics and Well Written Essays - 2750 words
Faith and Philosophy - Essay Example Likewise with Hegel, the notion of 'death' or 'is not' is always associated with its opposite, namely, 'being' or what is. To maintain that 'god is not' as Nietzsche argues, supposes too that she also is. Where some individuals are willing to risk their lives ââ¬â to be 'what is not'', they must have faith in the reasonableness of this assumption. This parallel between Kierkegaard and Hegel will be kept in mind in the following analysis. What will be outlined first, is his notion of the truth of subjectivity in Kierkegaard. This is an important consideration for what will follow, given that it is an argument which best describes what existence ââ¬Ëdoes not meanââ¬â¢, so to speak. It will be argued that his notion of subjectivity is born out of a sense of alienation from ââ¬Ëtraditionalââ¬â¢ Christianity, and from Platonism, and that ââ¬Ëfaithââ¬â¢ itself is coextensive with ââ¬Ësubjectivityââ¬â¢. Following this analysis of the truth of subjectivity, and wh at he means by subjectivity and the ââ¬Ëformââ¬â¢ of isolation associated with the ââ¬Ëknight of faithââ¬â¢. ... subjectââ¬â¢, and it constitutes a theory concerning the meaning of existence ââ¬â that is, what it means to exist, and moreover, it represents the activity of faith itself. In this respect, faith is not so much a concept as it is an activity or form of praxis. It is 'extra' philosophical or beyond philosophy in contrast with faith, as a form of praxis. The nature or essence of existence, is for Kierkegaard, ââ¬Ëparadoxicalââ¬â¢ [Kierkegaard 32]. It is paradoxical, because it can be described in two contradictory modes, namely, the finite and the infinite. And, implied by the notion of the infinite, are a number of similar or identical concepts. For examples, concepts such as the ââ¬Ëeternalââ¬â¢, or ââ¬Ëcontinuityââ¬â¢, ââ¬Ëidentityââ¬â¢ the ââ¬Ëabsoluteââ¬â¢, ââ¬Ëgodââ¬â¢, and so forth. This paper will first give an analysis of a fragment in Kierkegaardââ¬â¢s within the context of his work titled Fear and Trembling, a work which recount s the biblical story of Abraham and Isaac taken from the Torah or the Old Testament (Genesis), and in brief, it concerns a father (Abraham) who is called upon by Yahweh or God to make a sacrifice of his only son Isaac, which is in turn, a parable which on the surface, concerns Godââ¬â¢s testing Abrahamââ¬â¢s convictions, courage, faith, obedience, and sense of obligation toward himself or herself. What transpires in this story, is that God calls upon Abraham to sacrifice his only son, and so he proceeds to carry out the task, only to have God or Jehweh stop him at the last moment and tell him that he has proven his ââ¬Ëfaithââ¬â¢ to him. In turn, God blesses Abraham for his faith. Before remarking on Kierkegaard, a brief remark will be made about the biblical story, and that is that it is quite short, and in the Revised Standard Edition (and not the Hebrew), there
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